![]() ![]() ![]() Both Blunderbuss and Crownerang are slow projectiles and can easily be avoided by faster characters. His incredibly high weight and large size make him one of the easiest characters to combo. ![]() Up throw deals an incredible amount of damage and his notorious down throw buries opponents, allowing for various mindgames and combo potential. Forward throw has combo potential at low percentages while his back throw is a strong kill throw. His grabs have long range and each of his throws have some use. Rool's grab game is also very good, being among the best in the entire game. It has extremely high priority, beating out most projectiles, and the returning hit can set up for various combos. Rool damage-based armor throughout its duration. Crownerang travels a long distance and gives K. Rool is able to drop through platforms while vacuuming, making the Blunderbuss a deadly ledge trapping tool. It can also suck up opponents and shot Kannonballs, functioning as a command grab. Rool to rise slightly.īlunderbuss is a projectile that is useful for edgeguarding and limiting recovery routes. Up aerial is an exceedingly strong aerial attack with decent startup and even some recovery potential since it causes K. Down aerial and back aerial are both meteor smashes the former is quite weak, and while the latter is much slower, it is also one of the strongest meteor smashes in the entire game. Rool's most well-rounded aerial attack as it hits extremely hard and has low landing lag. Neutral aerial is a good landing option and edgeguarding tool thanks to its Belly Super Armor. His aerial attacks are also somewhat versatile. All of his smash attacks hit very hard and are formidable options for hard reads. Forward tilt has very high range, good power, and also has Belly Super Armor. Rool's tilts are all quite versatile attacks up tilt functions as a quick anti-air tool while down tilt can bury opponents. Rool's attacks super armor for varying durations, allowing him to block attacks and win more exchanges than normally possible. However, he also has several defining traits that set him apart from other heavyweight characters, including two projectiles, a long distance recovery, and (most notably) Belly Super Armor. Rool has many traits of a typical super-heavyweight: powerful attacks, long range, and below average mobility. Despite an impressive recovery, the propeller blades offer no side protection and disjointed attacks can bypass them.Has slow mobility on the ground and in the air.Large hurtbox makes him easy to hit, susceptible to combos and juggling.Projectiles are relatively slow, making them ineffective at long ranges.Belly Super Armor only protects the belly portion of King K.Belly Super Armor does not resist grabs.Some of his moves have significant start-up or end lag.Rool's belly takes too much damage, it will stun him similarly to a shield break. Over time, these cracks will repair themselves, as long as attacks that have Belly Super Armor are not being used. Rool's armor health is indicated by cracks on K. Tanking enemy attacks with Belly Super Armor too often can break K.Rool the opportunity to gain an advantage. His recovery can also send opponents upwards if the make direct contact with it, giving K. Has the best recovery of any Super Heavyweight and Heavyweight character, being able to recover from the edge of the stage all the way to the edge of a platform without any problems.Down tilt and down throw can bury opponents in the ground, leaving them open to attack.Down aerial and back aerial can meteor smash.Second heaviest character in the game, only behind Bowser, giving him high survivability.Possesses Belly Super Armor on many of his attacks.5 Classic Mode: Super Heavyweight Class. ![]()
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